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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Torvak The Warrior

Torvak The Warrior
GenreAction Adventure
DeveloperCore Design
PublisherCore Design
Released1990
Rating
Graphics:6.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byP.Dial
Torvak The Warrior is an action adventure game with hack 'n slash elements, created and published for the Atari ST and Amiga OCS in 1990 by Core Design.
 
Review
Torvak The WarriorSTORY / GAMEPLAY
Torvak is a barbarian born and raised in a fantasy world called "Ragnor". This peaceful home was once a green and fertile land but now an evil magician called "Necromancer", unleashed a real hell and doomed the land to darkness. Waving his double-axe and his sword, Torvak must kill the Necromancer and eliminate his loyal monsters to break the curse and bring peace back to Ragnor. Torvak must travel through 5 different levels hacking 'n slashing multiple foes and big bosses at the end. He must also be careful not to fall from too high or into the water, otherwise death will be imminent. The gameplay is not that simple. You have to hit the enemies more than one times in order to kill them (which is quite) tough and the most frustrating issue is that if you lose a life you have to start from the beginning of the level.

GRAPHICS / SOUND
The ST colors are quite dull (and pretty dark) and the backgrounds are a bit poor. Also, the scrolling sometimes suffers from minor slowdowns here and there. On the other hand, the game's sprites are nicely done and beautifully animated, but I guess this is not enough to make the game a "candy to the eye". The game's sound offers a nice intro tune and you can play either choosing in-game music or chip sound FX (and not both at the same time). In general, the ST version has minor differences compared to the Amiga version (since the latter seems to be a "lazy" ST port).
 
Screenshots
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
  • Torvak The Warrior
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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